Warfare
/A few years ago I quoted Stephen Hunter’s review of Windtalkers, a bad movie for which Hunter offered good insight. In comparing the arch, balletic, frenetic action of that movie to real footage of men in combat, Hunter wrote of how the latter always “amazed” him: “The soldiers appear so informal and undramatic. They never seem to be in any heroic poses; their minds, if you can infer from their body postures, are concerned with very small things, like ‘Let’s get over there’ or ‘Let’s get down’ or ‘Gosh, I wish I wasn’t here.’ They are beyond rhetoric or exhortation.”
I have thought of that passage many times over the years, but came to mind especially clearly and strongly when watching Warfare over the weekend. A new movie co-directed by Alex Garland and former Navy SEAL turned film military advisor Ray Mendoza, Warfare is nearest a movie has ever come to fitting Hunter’s description of real-life combat footage.
Part of that is surely down to Mendoza himself. The movie, which is apparently the result of conversations with Garland during the making of Civil War, is based on his experiences during the Battle of Ramadi in the fall of 2006. Mendoza appears as a character, a young SEAL radio operator, though he is by no means the central protagonist. Warfare is an ensemble picture, and the team—radioman Ray, observation post commander Erik, sniper/corpsman Elliott, petty officer Sam, Marine fire support officer Mac, callow new guy Tommy—shares the spotlight.
Briefly, because I really don’t want to give anything away, Warfare recreates a single incident from Mendoza’s time in Ramadi almost in real time. Having commandeered a house shared by two Iraqi families, whom the SEALs confine to a downstairs bedroom, Mendoza’s team observes a busy street in a hostile neighborhood. An opening title tells us they’re operating in support of a Marine unit elsewhere in the city, and though combat can be heard elsewhere and it occasionally diverts the SEALs’ air support, we never see it.
While watching as a growing group of MAMs (military-age males) gathers in a busy market down the street, the SEALs are hit by a grenade and rifle fire and have a furious shootout with enemies they can’t see. Following a second deadly surprise attack, the SEALs are trapped in the house trying to stabilize their wounded while the insurgents from down the road launch their assault. They need air support, their fellow SEALs from other observation posts nearby, and medical evacuation by road—before they’re overrun, and before their friends die of shock or blood loss.
Another quotation that came to mind, this time from Clausewitz: “Everything is very simple in War, but the simplest thing is difficult.” Utterly unromanticized, detail-oriented, and agonizing in execution, Warfare makes you feel that in your bones.
In addition to eschewing a main character, Warfare scraps most of the other conventions not only of war movies but of movies in general. Other than a brief, comedic prologue, the film follows the classical unities, taking place entirely in and around a single house over the course of an hour and a half of a single day of the battle. No one talks about the girl they left behind or what they plan to do when they get back home and no one finds an excuse to explain to a buddy—for the benefit of the eavesdropping audience—what military jargon means or why they’re doing what they’re doing. The characters receive no more characterization than what we can observe of them, and we must infer the reasons for their actions from their results (or the lack thereof).
With so little Hollywood convention to rely upon, Warfare’s brilliance rests on two things: the performances, which are great across the board—I really forgot I was watching actors for a long time—and its technical excellence, especially its cinematography and sound design. There is no musical score; all sound is diegetic, sourced within the world of the story, and though we have all seen soldiers in war movies briefly lose their hearing after an explosion, in Warfare it takes a long time to come back. An uncomfortably long time. And when it does, you might prefer not hearing.
Warfare is exclusively about the experience, the “What was it like?” of the Iraq War, and refreshingly takes no political stance whatsoever. It concerns these men in this house, and what they have to do to fight and survive. If they are “beyond rhetoric and exhortation,” they are also beyond policy and partisan talking points. (This has, predictably, upset some people.) Like their experience of war, Warfare is blunt, direct, stripped down, and teaches no obvious lesson. To do so would be to cheapen and uncomplicate what these men lived through. Warfare brought Ernst Jünger’s entomologist eye to mind: like Storm of Steel, it seems to say War is a thing that is. Here is the specimen I observed.
Warfare is a one-of-a-kind movie, a small gem that deserves a wide viewership and all the praise it’s gotten. It is, in short, exactly what it says in the title, with no embellishments or flourishes. Per Hunter, it is “informal and undramatic,” and though the men fight bravely they do not do so in “heroic poses.” They do what their training and duty and their affection for their friends—never stated or explained but obvious through their actions—require them to do, and several times they do things so dangerous that the word hero, which seems irrelevant in the moment, only occurs to us afterward.
More if you’re interested
While I’ve read a lot about the two battles of Fallujah in 2004, most of what I know about Ramadi comes from the excellent memoir Joker One, by Donovan Campbell, who commanded a Marine infantry platoon in the city at the same time Fallujah was dominating the news. This was two years before Warfare takes place, but would be a worthwhile read whether your see the Warfare or not. Here’s my Amazon review from fifteen years ago.